package cate.game.play.skill.active;

import cate.game.play.proce.round.RoundCtx;

/**
 * 无视速度差异必定先手释放，释放时无视控制技能
 */
public class 蓄势待发AH extends ActiveHandler{

	@Override
	public void onPreSelectByCD(RoundCtx round) {
		skill.owner.status.setIgnSpeedSort(true);
		skill.param.setIgnCtrlMove(true);
		skill.owner.status.setTurnSkill(skill);
	}
}
